
Full-Cycle Game Production
Concept, vertical slice, production, and launch under one roof. We own the milestone plan, the build pipeline, and the day-one patch so your title ships stable across storefronts.
Game development studio — Shoreditch, London
ShadowRelicBase is an independent studio crafting original titles, bespoke engine tooling, and co-development for teams shipping on PC, console, and mobile. From first prototype to launch patch, we treat every frame like an exhibit.
12 titles shipped
Unreal & Unity partners

What we do
Four disciplines, one pipeline. Engaged individually or end to end, each with a fixed scope, a named lead, and weekly playable builds.

Concept, vertical slice, production, and launch under one roof. We own the milestone plan, the build pipeline, and the day-one patch so your title ships stable across storefronts.

Custom Unreal and Unity tooling — procedural editors, save systems, netcode harnesses, and CI build farms — that turn a fragile prototype into a pipeline your team can push to daily.

Drop-in strike team for combat design, gameplay systems, and console certification. We plug into your Perforce or Git, hit your milestones, and pass Nintendo, Sony, and Xbox cert on the first submission.

Art bibles, key concept plates, and branching narrative design that hold up under 4K crops. We define the look and the lore, then hand you production-ready references and a style guide.
Selected work
A cross-section of shipped titles and vertical slices from the last four release cycles. Full case studies available on request.

Action-adventure — PC & console, 2025

Turn-based strategy — PC, 2024

Roguellike — Switch & mobile, 2024

First-person horror — PC, 2023
The people
A tight core of twenty-eight across Shoreditch and remote — game directors, engineers, and artists who have shipped on every major platform.
Studio Director & Creative Lead
Technical Director, Engine
Art Director
Lead Gameplay Engineer
Narrative Director
Lead Producer
Head of QA & Certification
Audio Director
Voices
Feedback from publishers and studio partners we have shipped alongside. Play the reel or read the notes below.

Studio sizzle reel — 2:14, 2025
ShadowRelicBase took a stalled prototype and delivered a certified console build in four months. Their engine team rebuilt our save system in a fortnight — first Sony submission passed clean.
The vertical slice they produced won us our Series A. Investors could actually play the pitch. Milestones hit to the day, weekly builds every Friday without fail.
Their co-dev strike team owned our combat overhaul. Frame budget held on Switch, and the narrative pass they added gave the whole thing a spine we did not have before.
By the numbers
Titles shipped
People in the studio
Players reached
First-pass cert rate
Good to know
The questions publishers and founders ask us most before an engagement.
Most projects open with a paid two-week discovery sprint where we scope the milestone plan and build a throwaway prototype. From there we move into fixed-milestone production with weekly playable builds. You get a named producer and direct Slack access to the leads throughout.
Both. Our default is a fixed fee against defined milestones, but for the right original IP we will consider a blended fee-plus-revenue-share arrangement. We are happy to talk structure once we understand the scope and your funding runway.
We ship primarily on Unreal Engine 5 and Unity, and we hold active developer relationships with Nintendo, Sony, and Xbox. We handle PC (Steam and Epic), all current-gen consoles, and iOS/Android. Bespoke or in-house engines are possible on longer engagements.
We work in your Perforce or Git repositories, or stand up a hardened one for you. All original code and assets we produce are assigned to you on final payment, with a clear schedule of any third-party middleware licences you inherit.
Yes. Our studio is on Leonard Street in Shoreditch and we welcome partners on-site for kick-offs, milestone reviews, and playtests. Day-to-day we run a hybrid model with most of the team in two or three days a week.
The studio operates Monday to Friday, 9:30am to 6:00pm GMT. We schedule overlap windows for partners in North American and Asia-Pacific time zones, and QA runs extended hours during certification and launch weeks.
Get in touch
Tell us about your title, your platform targets, and your timeline. We reply to every serious enquiry within two working days.
Phone
+44 20 7739 1467Studio
58 Leonard Street, Shoreditch, London EC2A 4BY
Hours
Mon–Fri, 9:30am–6:00pm GMT
Leonard Street, Shoreditch — five minutes from Old Street station