ShadowRelicBase

Game development studio — Shoreditch, London

We build worlds that outlast the credits roll.

ShadowRelicBase is an independent studio crafting original titles, bespoke engine tooling, and co-development for teams shipping on PC, console, and mobile. From first prototype to launch patch, we treat every frame like an exhibit.

12 titles shipped

Unreal & Unity partners

ShadowRelicBase concept artwork for the title Relic Vault
Concept plate — "Relic Vault", vertical slice 2025

What we do

Studio services

Four disciplines, one pipeline. Engaged individually or end to end, each with a fixed scope, a named lead, and weekly playable builds.

Full-Cycle Game Production

Full-Cycle Game Production

Concept, vertical slice, production, and launch under one roof. We own the milestone plan, the build pipeline, and the day-one patch so your title ships stable across storefronts.

from £180,0009–24 month engagements
Engine & Tools Development

Engine & Tools Development

Custom Unreal and Unity tooling — procedural editors, save systems, netcode harnesses, and CI build farms — that turn a fragile prototype into a pipeline your team can push to daily.

from £24,0006–14 week sprints
Co-Development & Porting

Co-Development & Porting

Drop-in strike team for combat design, gameplay systems, and console certification. We plug into your Perforce or Git, hit your milestones, and pass Nintendo, Sony, and Xbox cert on the first submission.

from £14,500 / monthRolling monthly retainer
Art & Narrative Direction

Art & Narrative Direction

Art bibles, key concept plates, and branching narrative design that hold up under 4K crops. We define the look and the lore, then hand you production-ready references and a style guide.

from £9,8004–10 week packages

Selected work

Portfolio

A cross-section of shipped titles and vertical slices from the last four release cycles. Full case studies available on request.

Relic Vault

Relic Vault

Action-adventure — PC & console, 2025

Ashfall Tactics

Ashfall Tactics

Turn-based strategy — PC, 2024

Neon Tideline

Neon Tideline

Roguellike — Switch & mobile, 2024

Hollow Signal

Hollow Signal

First-person horror — PC, 2023

The people

Meet the studio

A tight core of twenty-eight across Shoreditch and remote — game directors, engineers, and artists who have shipped on every major platform.

ME

Marcus Ellery

Studio Director & Creative Lead

PN

Priya Nadkarni

Technical Director, Engine

TL

Tomas Lindqvist

Art Director

GO

Grace Osei

Lead Gameplay Engineer

DR

Daniel Reyes

Narrative Director

YT

Yuki Tanaka

Lead Producer

HW

Hannah Whitmore

Head of QA & Certification

OB

Oliver Bright

Audio Director

Voices

What partners say

Feedback from publishers and studio partners we have shipped alongside. Play the reel or read the notes below.

ShadowRelicBase studio reel still frame

Studio sizzle reel — 2:14, 2025

ShadowRelicBase took a stalled prototype and delivered a certified console build in four months. Their engine team rebuilt our save system in a fortnight — first Sony submission passed clean.

Elena V.Executive Producer, BerlinMarch 2025

The vertical slice they produced won us our Series A. Investors could actually play the pitch. Milestones hit to the day, weekly builds every Friday without fail.

James H.Founder, ManchesterNovember 2024

Their co-dev strike team owned our combat overhaul. Frame budget held on Switch, and the narrative pass they added gave the whole thing a spine we did not have before.

Aisha R.Game Director, AmsterdamJuly 2024

By the numbers

0

Titles shipped

0

People in the studio

0M+

Players reached

0%

First-pass cert rate

Good to know

Frequently asked questions

The questions publishers and founders ask us most before an engagement.

Working together

Most projects open with a paid two-week discovery sprint where we scope the milestone plan and build a throwaway prototype. From there we move into fixed-milestone production with weekly playable builds. You get a named producer and direct Slack access to the leads throughout.

Both. Our default is a fixed fee against defined milestones, but for the right original IP we will consider a blended fee-plus-revenue-share arrangement. We are happy to talk structure once we understand the scope and your funding runway.

Technical

We ship primarily on Unreal Engine 5 and Unity, and we hold active developer relationships with Nintendo, Sony, and Xbox. We handle PC (Steam and Epic), all current-gen consoles, and iOS/Android. Bespoke or in-house engines are possible on longer engagements.

We work in your Perforce or Git repositories, or stand up a hardened one for you. All original code and assets we produce are assigned to you on final payment, with a clear schedule of any third-party middleware licences you inherit.

Practical

Yes. Our studio is on Leonard Street in Shoreditch and we welcome partners on-site for kick-offs, milestone reviews, and playtests. Day-to-day we run a hybrid model with most of the team in two or three days a week.

The studio operates Monday to Friday, 9:30am to 6:00pm GMT. We schedule overlap windows for partners in North American and Asia-Pacific time zones, and QA runs extended hours during certification and launch weeks.

Get in touch

Start a project

Tell us about your title, your platform targets, and your timeline. We reply to every serious enquiry within two working days.

Studio details

Leonard Street, Shoreditch — five minutes from Old Street station